Sunday, October 3, 2010

HW 7

Surprises for our game include the enemies, which will pop up out of nowhere and such while the player is walking around the house. Other things will be objects like new weapons or ammo that the player will find around the place that he can pick up and use.

The goal of the game is to get back Anna’s teddy bear except as you go along, it becomes more than that. You have to stop Big Pimpin’ and bring down his empire of teddy bear trafficking and save all of the sex slaves.

Whether the player wanted to or not, he would accomplish the tasks we set forth. It’s miniscule manipulation of the player. He would be so busy killing things and moving forward, exploring the house that he wouldn’t even realize that he would end up right where we wanted him.

The valuable thing to the player is ammo because without it, he is dead meat.

As far as problems go, he can’t move up to the next floor unless he gets some form of light because it’s pitch black up there. The house because its rooms are randomly generated will create a problem for the player’s mind because he won’t be able to move about easily.

the generation of better weapons, maybe one with a light on it, and the player being able to basically upgrade weapons will keep him focused in the game and help it make it easier for him so he isn’t dealing with an enemy with a huge hp bar and a gun that does little damage.

The mechanics of the game are spawning points, weapons, and a speed meter which allows you to sprint for up to six seconds before you have to recharge it. The story is basically up in the earlier section. The aesthetics are coming along, and Alyssa is really good. Nick has some music that a friend made him and is really good at modeling. But I have to admit, I feel kinda useless. And the tech is blender and I used finale.

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