The element we use n our game for balance is strength of the player and enemies. The player’s strength would increase with weapons and levels, and so would the enemies. That way, one wouldn’t become all powerful and rush through the game.
I guess we have an economy, due to the teddy bear trafficking, but it doesn’t play intricate parts in game play, just how it effects the story’s progression.
I think our players will be entertained by the different enemies involved in the game and just to see how funny the surroundings will be. Plus, who doesn’t like defeating enemies?
Health, sprint, and bullets are all used. They are monitored by score points located on the screen.
Punishment would be the lowering of the players health and the reward would be the ammo and guns and various things to increase the player’s strength.
Our game is a fairly simple first person shooter. It has a story and objective and mini goals played like every other arcade game.
Because it isn’t a huge RPG game, id say two hours tops with some deaths included. Like I said, its an arcade style game so the player isn’t able to be there forever.
We planned on having different weapons, like darts to help the player become more entertained and keep their attention. We also hope to create different style houses to mimic the parts of the world they are found in.
I guess our balance would have to come from our ideas. We are three people with different mind sets of how games should work and look. But it’s nothing that talking cant fix.